Livt packages
Eccelerators.Matrix
Version 1.0.1
Reusable RGB matrix drawing, color conversion, animation pacing, and HUB75 display components for Livt.
Published files (48)
- ColorConverterTest.lvt
- ColorGainTest.lvt
- ColorSampleBitmap.lvt
- ConvertedPainterTest.lvt
- DisplayTestBitmap.lvt
- Hub75ChainTest.lvt
- Hub75Clock100Test.lvt
- Hub75Clock50Test.lvt
- Hub75Clock75Test.lvt
- Hub75Color6Test.lvt
- Hub75ColorTest.lvt
- Hub75Display4Test.lvt
- Hub75Display6Test.lvt
- Hub75FramebufferTest.lvt
- Hub75GeometryTest.lvt
- MatrixColorTest.lvt
- MatrixFramePacerTest.lvt
- MatrixPictureHoldTest.lvt
- MatrixPictureSequenceTest.lvt
- MatrixPipelineTest.lvt
- MatrixRendererPacingTest.lvt
- MatrixRendererTest.lvt
- MemoryDisplay.lvt
- RendererClient.lvt
tests/ConvertedPainterTest.lvt
namespace Eccelerators.Matrix.Tests
using Eccelerators.Matrix
using Eccelerators.Matrix.Hub75
/**
* Verifies nested conversion composition through the portable painter only.
*/
@Test
component ConvertedPainterTest
{
gamma: GammaColorConverter
balance: WhiteBalanceColorConverter
brightness: BrightnessColorConverter
first: ColorPipeline
pipeline: ColorPipeline
painter: MatrixPainter
display: MemoryDisplay
bitmap: ColorSampleBitmap
/**
* Owns concrete stages and borrows each through one conversion path.
*/
new()
{
this.gamma = new GammaColorConverter()
this.balance = new WhiteBalanceColorConverter()
this.brightness = new BrightnessColorConverter()
this.first = new ColorPipeline(this.gamma, this.balance)
this.pipeline = new ColorPipeline(this.first, this.brightness)
this.painter = new MatrixPainter()
this.display = new MemoryDisplay()
this.bitmap = new ColorSampleBitmap()
}
/**
* Converts red source pixels and preserves black outside the source bounds.
*/
@Test
fn RendersThroughThreeStages()
{
assert this.gamma.Configure(1)
assert this.balance.Configure(50, 100, 100)
assert this.brightness.Configure(50)
assert this.painter.ShowConvertedBitmap(this.display, this.bitmap, this.pipeline)
assert this.display.Pixel(0, 0) == 0x0E1C1C
assert this.display.Pixel(1, 0) == 0x401C07
assert this.display.Pixel(3, 2) == 0x000000
assert this.brightness.Configure(100)
assert this.painter.ShowConvertedBitmap(this.display, this.bitmap, this.pipeline)
assert this.display.Pixel(0, 0) == 0x1C3737
}
}