Livt packages
Eccelerators.Matrix
Version 1.0.1
Reusable RGB matrix drawing, color conversion, animation pacing, and HUB75 display components for Livt.
Published files (48)
- ColorConverterTest.lvt
- ColorGainTest.lvt
- ColorSampleBitmap.lvt
- ConvertedPainterTest.lvt
- DisplayTestBitmap.lvt
- Hub75ChainTest.lvt
- Hub75Clock100Test.lvt
- Hub75Clock50Test.lvt
- Hub75Clock75Test.lvt
- Hub75Color6Test.lvt
- Hub75ColorTest.lvt
- Hub75Display4Test.lvt
- Hub75Display6Test.lvt
- Hub75FramebufferTest.lvt
- Hub75GeometryTest.lvt
- MatrixColorTest.lvt
- MatrixFramePacerTest.lvt
- MatrixPictureHoldTest.lvt
- MatrixPictureSequenceTest.lvt
- MatrixPipelineTest.lvt
- MatrixRendererPacingTest.lvt
- MatrixRendererTest.lvt
- MemoryDisplay.lvt
- RendererClient.lvt
tests/MatrixRendererTest.lvt
namespace Eccelerators.Matrix.Tests
using Eccelerators.Matrix
/**
* Verify the renderer through its interface on a non-HUB75 display.
*/
@Test
component MatrixRendererTest
{
// Owned rendering dependencies, used only through the client path.
renderer: MatrixRenderer
client: RendererClient
display: MemoryDisplay
bitmap: DisplayTestBitmap
converter: BrightnessColorConverter
/**
* Construct an unpaced renderer and independent drawing fixtures.
*/
new()
{
this.renderer = new MatrixRenderer()
this.client = new RendererClient()
this.display = new MemoryDisplay()
this.bitmap = new DisplayTestBitmap()
this.converter = new BrightnessColorConverter()
}
/**
* Check conversion, black borders, complete presentation and reuse across images.
*/
@Test
fn ConvertsAndPresentsThroughInterface()
{
assert this.converter.Configure(50)
assert this.client.Show(this.renderer, this.display, this.bitmap, this.converter)
assert this.display.presentations == 1
assert this.display.Pixel(0, 0) == (0x800000 as logic[24])
assert this.display.Pixel(2, 1) == (0x800000 as logic[24])
assert this.display.Pixel(3, 2) == (0 as logic[24])
assert this.converter.Configure(100)
assert this.client.Show(this.renderer, this.display, this.bitmap, this.converter)
assert this.display.presentations == 2
assert this.display.Pixel(0, 0) == (0xFF0000 as logic[24])
this.display.rejectPresentation = true
assert this.client.Show(this.renderer, this.display, this.bitmap, this.converter) == false
assert this.display.presentations == 2
}
}