Livt packages
Livt.Bus
Version 2.0.1
Configurable Avalon, AXI4-Lite, and Wishbone memory-mapped masters, interfaces, bridges, and test components.
Published files (67)
src/axi4lite/Axi4LiteMaster32.lvt
namespace Livt.Bus.Axi4Lite
using Livt.Bus
/**
* Reusable AXI4-Lite transaction master with independent channel handshakes.
*/
component Axi4LiteMaster32 : IAxi4Lite32Master, IMemoryMappedMaster32
{
/**
* AXI response code for a successful normal access.
*/
public const RESPONSE_OKAY: Logic[2] = 0b00
/**
* AXI response code for a successful exclusive access.
*/
public const RESPONSE_EXOKAY: Logic[2] = 0b01
/**
* AXI response code for a target-reported slave error.
*/
public const RESPONSE_SLVERR: Logic[2] = 0b10
/**
* AXI response code for an address decode error.
*/
public const RESPONSE_DECERR: Logic[2] = 0b11
/**
* Byte-enable value selecting all four data lanes.
*/
public const ALL_BYTES: Logic[4] = 0b1111
timeoutTicks: uint
lastReadValue: uint
lastResponse: Logic[2]
lastTimedOut: bool
new()
{
this.awaddr = 0x00000000
this.awprot = 0b000
this.awvalid = 0b0
this.wdata = 0x00000000
this.wstrb = 0b0000
this.wvalid = 0b0
this.bready = 0b0
this.araddr = 0x00000000
this.arprot = 0b000
this.arvalid = 0b0
this.rready = 0b0
this.timeoutTicks = this.context.TicksFor(1ms)
this.lastReadValue = 0
this.lastResponse = RESPONSE_OKAY
this.lastTimedOut = false
}
/**
* Sets the timeout applied independently to each AXI handshake stage.
* The count is exact; zero times out on the first stalled evaluation.
*/
override fn SetTimeoutTicks(timeoutTicks: uint)
{
this.timeoutTicks = timeoutTicks
}
/**
* Returns the timeout applied independently to each AXI handshake stage.
*/
override fn GetTimeoutTicks() uint
{
return timeoutTicks
}
/**
* Returns the data captured by the most recently completed read.
*/
override fn LastReadValue() uint
{
return lastReadValue
}
/**
* Returns the AXI response captured by the most recently completed transaction.
*/
override fn LastResponse() Logic[2]
{
return lastResponse
}
/**
* Returns true when the most recent transaction timed out.
*/
override fn LastTimedOut() bool
{
return lastTimedOut
}
/**
* Performs one AXI4-Lite write using the selected byte lanes.
* Returns true after a response handshake; inspect LastResponse for its status.
* After a timeout, the call drains the outstanding transaction before returning.
*/
override fn TryWrite32(address: uint, value: uint, byteEnable: Logic[4]) bool
{
var addressAccepted: bool = false
var dataAccepted: bool = false
var elapsed: uint = 0
var successful: bool = false
state Start {
lastResponse = RESPONSE_OKAY
lastTimedOut = false
addressAccepted = false
dataAccepted = false
elapsed = 0
successful = false
this.awaddr = address as Logic[32]
this.awprot = 0b000
this.awvalid = 0b1
this.wdata = value as Logic[32]
this.wstrb = byteEnable
this.wvalid = 0b1
this.bready = 0b0
goto Transfer
}
state Transfer {
if (this.awready == 0b1) {
addressAccepted = true
this.awvalid = 0b0
}
if (this.wready == 0b1) {
dataAccepted = true
this.wvalid = 0b0
}
if (addressAccepted && dataAccepted) {
this.bready = 0b1
elapsed = 0
goto Response
} elif ((elapsed + 1) >= timeoutTicks) {
lastTimedOut = true
successful = false
goto RecoverWriteTransfer
} else {
elapsed = elapsed + 1
goto Transfer
}
}
state Response {
if (this.bvalid == 0b1) {
lastResponse = this.bresp
goto Complete
} elif ((elapsed + 1) >= timeoutTicks) {
lastTimedOut = true
successful = false
goto RecoverWriteResponse
} else {
elapsed = elapsed + 1
goto Response
}
}
state Complete {
this.awvalid = 0b0
this.wvalid = 0b0
this.bready = 0b0
lastTimedOut = false
successful = true
goto Finish
}
state RecoverWriteTransfer {
if (this.awready == 0b1) {
addressAccepted = true
this.awvalid = 0b0
}
if (this.wready == 0b1) {
dataAccepted = true
this.wvalid = 0b0
}
if (addressAccepted && dataAccepted) {
this.bready = 0b1
goto RecoverWriteResponse
} else {
goto RecoverWriteTransfer
}
}
state RecoverWriteResponse {
if (this.bvalid == 0b1) {
this.bready = 0b0
goto Finish
} else {
goto RecoverWriteResponse
}
}
state Finish {}
return successful
}
/**
* Performs one AXI4-Lite read and stores its data for LastReadValue.
* Returns true after a data handshake; inspect LastResponse for its status.
* After a timeout, the call drains the outstanding transaction before returning.
*/
override fn TryRead32(address: uint) bool
{
var elapsed: uint = 0
var successful: bool = false
state Start {
lastReadValue = 0
lastResponse = RESPONSE_OKAY
lastTimedOut = false
elapsed = 0
successful = false
this.araddr = address as Logic[32]
this.arprot = 0b000
this.arvalid = 0b1
this.rready = 0b0
goto Address
}
state Address {
if (this.arready == 0b1) {
this.arvalid = 0b0
this.rready = 0b1
elapsed = 0
goto Data
} elif ((elapsed + 1) >= timeoutTicks) {
lastTimedOut = true
successful = false
goto RecoverReadAddress
} else {
elapsed = elapsed + 1
goto Address
}
}
state Data {
if (this.rvalid == 0b1) {
lastReadValue = this.rdata as uint
lastResponse = this.rresp
goto Complete
} elif ((elapsed + 1) >= timeoutTicks) {
lastTimedOut = true
successful = false
goto RecoverReadData
} else {
elapsed = elapsed + 1
goto Data
}
}
state Complete {
this.arvalid = 0b0
this.rready = 0b0
lastTimedOut = false
successful = true
goto Finish
}
state RecoverReadAddress {
if (this.arready == 0b1) {
this.arvalid = 0b0
this.rready = 0b1
goto RecoverReadData
} else {
goto RecoverReadAddress
}
}
state RecoverReadData {
if (this.rvalid == 0b1) {
this.rready = 0b0
goto Finish
} else {
goto RecoverReadData
}
}
state Finish {}
return successful
}
}