Livt packages

Livt.Signal

Version 0.1.1

Q1.15 sample streams, filters, windows, rate conversion, FFTs, oscillators, and mixers for Livt.

Published files (80)

src/statistics/MovingVarianceInt16.lvt

namespace Livt.Signal.Statistics

using Livt.Math.Arithmetic
using Livt.Math.Statistics
using Livt.Signal.Stream

/**
 * Exact full-window floor population variance for signed-16 samples.
 */
component MovingVarianceInt16<WINDOW_SIZE: int = 16>
{
	static assert WINDOW_SIZE >= 1 && WINDOW_SIZE <= 65535, "window size must be 1..65535"

	// Published throughput, latency, capacity, and resource contract.
	public const INITIATION_INTERVAL: int = 1
	public const NOMINAL_LATENCY: int = 66
	public const CAPACITY: int = 66
	const SUM_BITS: int = 16 + Bits.RequiredFor(WINDOW_SIZE - 1) - (1 / WINDOW_SIZE)

	// Borrowed streams and the owned variance and division datapaths.
	inputStream: IInt16SampleStream
	outputStream: IUInt32SampleStream
	prepare: PopulationVarianceNumeratorPipelinePrimitive
	divider: UnsignedDivisionPipelinePrimitive

	// Circular sample storage and exact running sum state.
	@Memory(Style = MemoryStyle.Auto)
	@UninitializedStorage
	samples: logic[WINDOW_SIZE, 16]

	count: int
	pointer: int
	sum: logic[SUM_BITS]
	squareLow: uint
	squareHigh: logic[14]

	// Observable window occupancy and readiness.
	public fillCount: out int
	public windowFull: out bool

	/**
	 * Binds borrowed streams and owns the variance arithmetic pipeline.
	 */
	new(inputStream: IInt16SampleStream, outputStream: flip IUInt32SampleStream)
	{
		this.inputStream = inputStream
		this.outputStream = outputStream
		prepare = new PopulationVarianceNumeratorPipelinePrimitive()
		divider = new UnsignedDivisionPipelinePrimitive()
	}

	/**
	 * Forms the next population-variance numerator and connects its division.
	 */
	process Drive[]()
	{
		var incoming = inputStream.sample as int
		var outgoing = 0

		if (count == WINDOW_SIZE) {
			outgoing = samples[pointer] as int
		}

		var nextSum = (sum as int) + incoming - outgoing
		var incomingSquare = (incoming * incoming) as uint
		var outgoingSquare = (outgoing * outgoing) as uint
		var nextLow = squareLow
		var nextHigh = squareHigh as uint

		if (incomingSquare >= outgoingSquare) {
			var increment = incomingSquare - outgoingSquare
			nextLow = squareLow + increment

			if (nextLow < squareLow) {
				nextHigh++
			}
		} else {
			var decrement = outgoingSquare - incomingSquare
			nextLow = squareLow - decrement

			if (squareLow < decrement) {
				nextHigh--
			}
		}

		var squareBits: logic[64] = 0
		var tag: logic[64] = 0
		squareBits[0: 32] = nextLow as logic[32]
		squareBits[32: 46] = nextHigh as logic[14]

		if (inputStream.first) {
			tag[0] = 0b1
		}

		if (inputStream.last) {
			tag[1] = 0b1
		}

		prepare.inputValid = inputStream.valid && count >= WINDOW_SIZE - 1
		prepare.sum = nextSum
		prepare.sumSquares = squareBits
		prepare.count = WINDOW_SIZE
		prepare.inputTag = tag
		prepare.outputReady = divider.inputReady
		divider.inputValid = prepare.outputValid
		divider.dividend = prepare.numerator
		divider.divisor = prepare.denominator
		divider.inputTag = prepare.outputTag
		divider.outputReady = outputStream.ready
		inputStream.ready = this.context.rst == 0b0 && prepare.inputReady
		outputStream.valid = this.context.rst == 0b0 && divider.outputValid
		outputStream.sample = divider.quotient as uint
		outputStream.first = divider.outputTag[0] == 0b1
		outputStream.last = divider.outputTag[1] == 0b1
		fillCount = count
		windowFull = count == WINDOW_SIZE
	}

	/**
	 * Retains the circular window, running sum, and running sum of squares.
	 */
	process Update()
	{
		state {
			if (inputStream.valid && inputStream.ready) {
				var incoming = inputStream.sample as int
				var outgoing = 0

				if (count == WINDOW_SIZE) {
					outgoing = samples[pointer] as int
				} else {
					count++
				}

				sum = ((sum as int) + incoming - outgoing) as logic[SUM_BITS]
				var incomingSquare = (incoming * incoming) as uint
				var outgoingSquare = (outgoing * outgoing) as uint

				if (incomingSquare >= outgoingSquare) {
					var increment = incomingSquare - outgoingSquare
					var previousLow = squareLow
					squareLow = squareLow + increment

					if (squareLow < previousLow) {
						squareHigh = ((squareHigh as uint) + 1) as logic[14]
					}
				} else {
					var decrement = outgoingSquare - incomingSquare
					var previousLow = squareLow
					squareLow = squareLow - decrement

					if (previousLow < decrement) {
						squareHigh = ((squareHigh as uint) - 1) as logic[14]
					}
				}

				samples[pointer] = inputStream.sample

				static if (WINDOW_SIZE > 1) {
					if (pointer == WINDOW_SIZE - 1) {
						pointer = 0
					} else {
						pointer++
					}
				}
			}
		}
	}
}